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Platforms: | PC |
Publisher: | Sierra On-Line |
Developer: | Synergistic Software |
Genres: | RPG / Action Role-Playing |
Release Date: | November 24, 1997 |
Game Modes: | Singleplayer / Multiplayer |
Feb 25, 2013 - Find and download your favorite Dungeon Siege II Broken World. Train Simulator 2013 Deluxe Plus IPT therebels alantody rar Gods Of. Dungeon.Siege.2.Broken.World-RELOADED (download torrent) - TPB. G a m e N o t e s ~~~~~ Dungeon Siege II: Broken World is an expansion action/role-playing. The story is a continuation of the Dungeon Siege storyline. An expansion Broken World was released in 2006. Unlike Dungeon Siege, Dungeon Siege II takes a more varied approach. Download Torrents PC Games - ApunKaTorrents. To download torrent file, you will be required μTorrent.
Back to Hell again.
Hellfire is an expansion pack that folds itself into Diablo, adding new monsters, items, quests, dungeons and a fourth playable character. The expansion tells the story of Na-Krul, a powerful demon imprisoned by none other than Diablo and now unleashed by a wayward mage. Hellfire has since been disowned by Blizzard, its storyline and characters denounced as being non-canonical.
This expansion pack adds two new dungeons: a hive-like structure that’s analogous to the Caves, located on the edge of town, and a crypt which holds Na-Krul himself, found near the Monastery graveyard. These two dungeons aren’t immediately available as your character will either have to reach Level 15 or at least gain access to the Caves. In either case, Lester, the town’s new expansion character who hangs around his herd of cows, will ask you to explore the Hive and clear it for him, triggering the first major expansion quest.
There are also many other smaller trinkets and features. The improvement I’m most thankful for is the increased walk speed, which can now be doubled in town. No more endless walks to the witch and back! Several new spells have been added (including one that highlights dropped items) along with a brand new character – the Monk. Not the altar boy sort of Monk, but rather of the eastern kung-fu variety, one who’s extremely proficient with staves and hand-to-hand combat. He’s also pretty good at magic, making him very deadly once he finds a proper magical staff. Synergistic added many items of their own while salvaging bits of this and that which were dropped during Diablo’s own production. Oils and runes are two such examples. Runes work as usable traps while oils can be used to either repair or upgrade your items.
One quirk which also plagued Diablo makes a comeback in Hellfire. As before, there’s no proper way of storing items other than simply dropping them on the ground, which is a pretty inelegant way of depositing your extra gold and gear. Your stuff never disappears, permitting almost endless storage capacity in town. Also awful is the duplication bug, which has yet to be fixed.
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Yet this game’s most crucial oversight is its utter lack of online and local multiplayer. Online play is what made Diablo great and so I can’t imagine why this pack dropped it completely. To partially compensate, single-player mode now allows for Normal, Nightmare and Hell difficulties, thereby permitting adventurers to find the rarest items. Still no substitute for a proper multiplayer match, but better than nothing.
Sealed Quests
Although you couldn’t tell, the original Diablo had lots of quests, characters and speech files removed before it was finally released. Hellfire has some removed content as well, though here you can reactivate several hidden quests and playable characters by tinkering with the ‘command.txt’ file, the one located in your Hellfire folder. Simply open ‘command.txt’ and copy+paste the following lines:
cowquest;theoquest;bardtest;multitest;barbariantest;
Here’s the Complete Nut. Dare you venture into the Hive and retrieve his prized jersey?
Two new quests will be unlocked. The first of the lot is the hilarious cow quest. Here, Lester the Farmer gets replaced with the Complete Nut, a bizarre character in a cow suit who, like Lester, will only ask for your help once you’ve reached the Caves. When he’s willing to talk to you, the Complete Nut tells a bizarre tale of how he lost his prized Brown Suit in the Hive, and asks you to retrieve it for him. Practically speaking, the cow quest mirrors Lester’s own quest with one vital exception. Finding the Brown Suit and returning it to the Complete Nut wins you the coveted Bovine Plate, an indestructible suit of armor that grants a whopping 150 AC. A great unique if you have the stats for it, but listening to the Complete Nut’s ramblings is its own reward.
The second hidden quest is triggered after entering the Hive. On your return trip to Tristram, you’ll find a little girl named Celia standing near the witch’s hut. She’ll ask you to retrieve her lost toy from the Hive, and will reward you for your troubles with a unique amulet. It’s worth pointing out that Celia adds nothing new to the game, as you’ll find the same amulet in the Hive regardless. Why they’ve decided to remove this quest is anyone’s guess. Supposedly, looking for children’s toys doesn’t exactly fit the theme of the original.
Other minor additions that can be unlocked through command.txt include two new playable characters, namely the Bard and the Barbarian. These were test characters that never got fleshed out, and hence use the default skins and sounds of the Rogue and Warrior, respectively. They do have different weapon and stat proficiencies. it’s a shame Synergistic wasn’t allowed enough time to properly implement these characters.
System Requirements: Pentium 60 Mhz, 8 MB RAM, Windows 95
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Platforms: | PC, Mac |
Publisher: | Microsoft |
Developer: | Gas Powered Games |
Genres: | RPG / Action Role-Playing |
Release Date: | April 5, 2002 |
Game Modes: | Singleplayer / Multiplayer |
The one true Diablo II annihilator?
Gas Powered Games was tented in May of 1998 by ringmaster Chris Taylor, whose career is well known by lovers of real-time strategy games. Taylor started his career in the video games business some 25 years ago at Distinctive Software, where the successful Hardball 2 helped to boost him into the limelight at a tender age. He served as the designer and project lead for Electronic Arts’ original Triple Play Baseball and eventually hooked up with Ron Gilbert and Cavedog Studios, where he created the game for which he is best known, the wildly successful Total Annihilation and its follow-up expansion pack.
After working on The Core Contingency, Taylor was fortunate enough to found his own company, something that he had wanted to do since his entry into the industry, and he and other 22 people started a most ambitious would-be Diablo killer soon after – Dungeon Siege.
Coming from an RTS mentality, you can’t but help notice how Taylor’s Dungeon Siege isn’t your typical action role-player. It fact it seems preposterously simple at first, lacking several hallowed design conventions – experience points, character levels, customizable stats, hell it doesn’t even have orcs for heaven’s sake! But rather than skimming the genre to its bare irrelevance, DS takes a completely new swing by adding a party dynamic infused with some clever RTS design and a good deal of freedom centered around character building.
You encounter the occasional super-monster.
The story is your typical ‘ancient evil returns from yonder, hellbent on destroying the world’ affair in what could be the most run-of-the-mill fantasy universe ever imagined. While there’s a considerable backstory to tackle and the quests themselves are well infused in the game world, this isn’t a very deep or thought-provoking narrative by any stretch, nor is it really trying to be. Instead the game is designed primarily around action and variety, with Taylor having thought carefully on what constitutes ‘fun’ in an ARPG.
Keep it simple, stupid!
As in other games of its pedigree, most of the fun is centered around finding stuff and buffing up characters via the indiscriminate bashing of evil. Celine dion power of love download. But instead of fidgeting with statistics, you build up character proficiencies by using weapons divided into four major categories, be it melee (swords, axes, knives, etc), ranged (anything with a bowstring), natural magic (a great combination of defensive and offensive spells) and combat magic (burn everything to the ground!). Thus combat is the primary driver behind character building, and it’s so elegantly simplified that even your grandma can jump right in and play.
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Along your journey you’ll meet several other recruitable characters with which to form a party, creating a genuinely fun dynamic. You have a choice of hiring this or that character, or spend more gold on buying powerful items to get that winning edge, or even buy a pack mule to hoard more stuff on dungeon crawls (which you can sell later on – the stuff, not the mule). You can develop individual combat strategies via the AI slider that lets you dictate how characters behave in a fight, whether they chase after foes, stay in the background as a supporting spellcaster, form a defensive firing line or jump in swords drawn. The enemy AI is mostly cannon fodder, but the party AI is so great that, once properly calibrated to your playing style, you can simply click on an enemy and watch the ensuing chaos.
Streamlined Dungeon Crawling
Both the 3D engine and on-screen interface are equally great, and with the exception of a few camera quirks encountered when navigating narrow areas, you’ll almost never feel the 3D perspective getting in the way. You can move around screen elements quite freely. And of course, you can reconfigure the mouse and keyboard to your liking. You can access all character inventories simultaneously and transfer items between them. Potions are combinable, and you can take a swig of one without finishing off the whole bottle.
The characters’ inventories are not only a whole lot larger than those you’re used to, they arrange items so that they fit automatically, and gold takes up no inventory slots. No more “Let’s see, if I move that sword to the left, I can fit those boots here….” Why has this not been the standard?
Likewise, buying and selling stuff is considerably more user-friendly. You might not be paying attention when buying an item you don’t really want, and most vendors in other RPGs offer merely a fraction of the item’s real worth. In Dungeon Siege shopkeepers have a very reasonable return policy, with items degrading in value the more you use them – re-sell them at once and you get a full refund. Yay!
Little clever design tidbits like this are all over the place, and are too numerous to count. Dungeon Siege’s only shortcoming is its generally repetitive nature – while great in short spurts, it quickly becomes evident that the game’s main gimmick consists of throwing ever larger hoards of monsters your way. This is typical of all ARPG games, so one could hardly blame Dungeon Siege for giving people what they want – lotsa creatures to smite, stuff to hoard and goodies to buy. In this regard it’s a real winner.
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System Requirements: PII 333 Mhz, 128 MB RAM, 8 MB Video, 1 GB HDD, Win 95/NT/98
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